On Doubt
On Doubt
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  • Просмотров 818 528
2018 Death Trash Update: Interview, Tools & Vision (German with English subs)
ENABLE ENGLISH SUBTITLES! (Chapter markers below)
Support this channel ► www.patreon.com/on_doubt or ► www.paypal.me/ondoubt
Last winter I published a Death Trash documentary on this channel (ruclips.net/video/ljOY9_edzdE/видео.html). Seven months later I met Death Trash's Stephan Hövelbrinks again, to talk tools and vision.
This was recorded in March 2018 - sorry it took me so long.
CHAPTERS:
* Modding and Editors (06:50)
* Expanding the Universe? (09:23)
#ondoubt publishes videography portraits with creative minds of all fields. Support it by subscribing to this channel, or at www.patreon.com/on_doubt
Special thanks to Stephan and Cäcilia. Recorded in Berlin, March 2018. Thanks to all projec...
Просмотров: 1 946

Видео

Selling a Painting for 7 Million - Rafael Schwarz on Contemporary Auctioneering
Просмотров 9555 лет назад
Support the project ► www.patreon.com/on_doubt or ► www.paypal.me/ondoubt (Chapter markers below) I visited Auctioneer Rafael Schwarz in Vienna: how did he raise the price of a 1635 Old Master painting from 200k to 7m Euro - making the previous owner a millionaire. The work was Frans Francken II's "Man Having to Choose between the Virtues and Vices". CHAPTERS: * Selling Frans Francken II's work...
The Making of Old Man's Journey: Breaking Rules to Combine Passion and Family
Просмотров 4,2 тыс.6 лет назад
Support the project ► www.patreon.com/on_doubt or ► www.paypal.me/ondoubt (Chapter markers below) I met Felix Bohatsch and Clemens Scott, the masterminds behind the critically acclaimed "Old Man's Journey". Key Takeaways & Background infos: www.on-doubt.com/developing-old-mans-journey-key-takeaways/ CHAPTERS: * Story and Empathy (05:38) * Technology (11:21) * The Future (13:54) #ondoubt publish...
Cara Ellison on Storytelling and the Tech Industry
Просмотров 3,8 тыс.6 лет назад
Support the project ► www.patreon.com/on_doubt or ► www.paypal.me/ondoubt (Chapter markers below) I visited Cara Ellison in Edinburgh, to discuss her work as writer and narrative designer - as well storytelling and its place in the tech industry. (Key Takeaways & Background infos: www.on-doubt.com/meeting-cara-ellison-key-takeaways/) CHAPTERS: * Games as Theater (02:09) * Humanities and the Tec...
Daniel Pitín: Painting Movies and Beyond - Interrogating The Real
Просмотров 28 тыс.6 лет назад
(Chapter markers below) I visited Daniel Pitín in his Prague studio to discuss his paintings and artistic development, as well as his formative years and international success. Behind-the-scenes information: www.on-doubt.com/daniel-pitin-key-takeaways/ Loops by Annamaria Kowalsky (www.annamariakowalsky.com) CHAPTERS: * Expanding the Painting Process (03:16) * Paintings and Flowers, and Hope (05...
The Art of Making Tattoos: Valentin Hirsch on Transience
Просмотров 2,6 тыс.6 лет назад
ENABLE ENGLISH SUBTITLES! Support the project ► www.patreon.com/on_doubt or ► www.paypal.me/ondoubt (Chapter markers below) Valentin Hirsch is a Berlin-based tattoo artist whose iconic visuality can be traced back to his previous career as master printmaker. He managed to achieve international publicity and bookings although only having entered the tattoo field in his thirties. Music: Primordia...
Dwarf Fortress: What Happens When It Becomes A Game? The Zach and Tarn Adams Interviews
Просмотров 212 тыс.6 лет назад
Support the project ► www.patreon.com/on_doubt or ► www.paypal.me/ondoubt (Chapter markers below) Zach and Tarn Adams, creators of Dwarf Fortress, talk about developing their game for over 15 years - including various personal and professional topics. CHAPTERS: * Modeling Surprises: Philosophy and the Challenges of Meaning (6:27) * Understanding Life: Dwarf Fortress as Medium Towards Enlightenm...
Painting People From The Inside Out: Emma Hopkins on Portrait Painting
Просмотров 7 тыс.6 лет назад
Support the project ► www.patreon.com/on_doubt or ► www.paypal.me/ondoubt (CHAPTER MARKERS BELOW) I visited Emma Hopkins in her Brighton studio. Emma paints what's fragile in humans, based on personal insights of her portrayees's histories. Her work is raw, personal, honest and bold, expanding the canon of contemporary portrait painting. As of March 2018, Emma is followed by 109k people on Inst...
Jonathan Blow on Deep Work: The Shape of a Problem Doesn't Start Anywhere
Просмотров 136 тыс.6 лет назад
Support the project ► www.patreon.com/on_doubt or ► www.paypal.me/ondoubt (Chapter markers below) Jonathan Blow talks about his life-long interest in programming, and how it is influenced by focus on craft, improvisation and intuition. He talks about the deep work required to manage complexities and create meaningful work - both as game designer (Braid, The Witness) and as designer of a new pro...
Depth of Storytelling in Dwarf Fortress: Tarn Adams on Demon Invasions and Cheese
Просмотров 242 тыс.6 лет назад
Support the project ► www.patreon.com/on_doubt or ► www.paypal.me/ondoubt I interviewed Zach and Tarn Adams in Silverdale - the full video of which will be released on April 6th, 2018. Here's a teaser to document the unlikely depths in procedural generation, life simulation and imagination happening in the minds of Zach and Tarn. It shows Dwarf Fortress' fractalian approach to game design and c...
It's Never Been a Meritocracy: Katie Mack on Contemporary Science
Просмотров 6 тыс.6 лет назад
Support the project ► www.patreon.com/on_doubt or ► www.paypal.me/ondoubt (Chapter markers below) Katie Mack talks about science - about its beauty, how she was amazed by it already as a child, and the structural challenges she sees in the field today. 1. About the Beauty of Science (2:55) 2. Beyond Eureka Moments (6:18) 3. The Structures of Contemporary Science (8:54) 4. Putting Yourself Out T...
Andrew Ko on Contemporary Neurosurgery & DBS
Просмотров 1,5 тыс.6 лет назад
HOW DOES A NEUROSURGEON HANDLE CREATIVITY AND DOUBTS? I interviewed Andrew Ko who is specialized on functional and restorative neurosurgery, epilepsy and neurosurgery for pain. Andrew is an Assistant Professor and Director of Functional and Restorative Neurosurgery at the University of Washington, Seattle. #ondoubt publishes videography portraits with creative minds of all fields. Support it by...
Marlies Wirth on Contemporary Curating
Просмотров 2,3 тыс.6 лет назад
I visited Marlies Wirth, a curator and art historian creating exhibitions at the Austrian Museum of Applied Arts ("MAK") in Vienna/Austria. #ondoubt publishes videography portraits with creative minds of all fields. Support it by subscribing to this channel, or at www.patreon.com/on_doubt For years, Marlies has focused the "Notion of Now", to understand the ever-changing shifts in contemporanei...
Making Of ICONOCLASTS Videogame: Joakim Sandberg Interviewed
Просмотров 22 тыс.6 лет назад
Support the project ► www.patreon.com/on_doubt or ► www.paypal.me/ondoubt I visited Joakim "Konjak" Sandberg in Sweden, to talk about the development of his upcoming game ICONOCLASTS - which he worked on for seven years, entirely on his own. Behind the scenes info: www.on-doubt.com/behind-scenes-interviewing-joakim-sandberg-iconoclasts/ #ondoubt publishes videography portraits with creative min...
Margaret Unknown on the Power of Music
Просмотров 7606 лет назад
[USE YOUR MICROPHONES TO GET BLASTED!] Margaret Unknown is the stage name of Vienna-based musician and performance artist Max Bogner. He talked about improvisation, the physicality of music, and creator responsibilities. This snippet is part of a longer interview, which will be published in its entirety as podcast on the project website: www.on-doubt.com/ (expect it in Q1/2018). ON DOUBT publis...
Alex Champandard on Aesthetics of Code
Просмотров 2,2 тыс.6 лет назад
Alex Champandard on Aesthetics of Code
James Patton (Spinnortality Videogame) on Games and Politics
Просмотров 1,3 тыс.6 лет назад
James Patton (Spinnortality Videogame) on Games and Politics
Siolo Thompson on Overcoming a Crisis of Self-Confidence
Просмотров 2,7 тыс.6 лет назад
Siolo Thompson on Overcoming a Crisis of Self-Confidence
Claudia Six: A Portrait
Просмотров 1,4 тыс.6 лет назад
Claudia Six: A Portrait
Jonathan Blow on Success and Ethics in Software Development
Просмотров 34 тыс.6 лет назад
Jonathan Blow on Success and Ethics in Software Development
Roxanna Walitzki on Anxiety and Emotion
Просмотров 1,8 тыс.6 лет назад
Roxanna Walitzki on Anxiety and Emotion
Vlog 001: Channel Intro!
Просмотров 6 тыс.6 лет назад
Vlog 001: Channel Intro!
Emma Hopkins on Portraying Humans
Просмотров 4 тыс.6 лет назад
Emma Hopkins on Portraying Humans
Jonathan Blow on Deep Focus
Просмотров 43 тыс.6 лет назад
Jonathan Blow on Deep Focus
Evan Flory-Barnes on Music and Politics
Просмотров 4836 лет назад
Evan Flory-Barnes on Music and Politics
Frau Isa On Transcending Art School Rejection
Просмотров 2,5 тыс.6 лет назад
Frau Isa On Transcending Art School Rejection
Tarn Adams on Doing What You Love
Просмотров 22 тыс.6 лет назад
Tarn Adams on Doing What You Love
Siolo Thompson on Not Throwing Your Life Away
Просмотров 3,2 тыс.6 лет назад
Siolo Thompson on Not Throwing Your Life Away
Stephan Hövelbrinks on Developing Death Trash (Videogame)
Просмотров 8 тыс.6 лет назад
Stephan Hövelbrinks on Developing Death Trash (Videogame)
Stephan Hövelbrinks on Managing Time in a Long-Term Project
Просмотров 7406 лет назад
Stephan Hövelbrinks on Managing Time in a Long-Term Project

Комментарии

  • @noodlebot12
    @noodlebot12 2 месяца назад

    This is one of the best developer interviews I have ever seen. Short, to the point, inspiring, and minus the interviewers interruptions. I absolutely loved Iconoclast and look forward to the next title the developer is currently working on.

  • @ronjohnson4566
    @ronjohnson4566 2 месяца назад

    i like how you think. i like how you paint. i like the dialogue.

  • @Dexterdevloper
    @Dexterdevloper 2 месяца назад

    My mentor.

  • @KoRMaK1
    @KoRMaK1 3 месяца назад

    #"27:00 TIME

  • @woosukbyun2455
    @woosukbyun2455 3 месяца назад

    so true that programming requires deep concentration

  • @augustsbautra
    @augustsbautra 3 месяца назад

    The ending faltered, but I often return to the fate of Royal and its ludo-narrative consonance.

  • @gcmgcm4238
    @gcmgcm4238 4 месяца назад

    Powerful art without sacrificing her yin--

  • @bucket3877
    @bucket3877 4 месяца назад

    guy is not married that’s for sure 😂😂

  • @mbray8899
    @mbray8899 5 месяцев назад

    i just hope that him and his brother will live for 120 years and more! God bless them

  • @87gn199
    @87gn199 5 месяцев назад

    As someone that's fairly visual, I always thought I didn't think like the "typical" programmer. I always had to visualize the program. He seems to touch upon it here. Not sure if others just never described it as visualization or if it's not as common is programming.

    • @sp123
      @sp123 4 месяца назад

      I think the lack of visual training material keeps people out of stem

  • @tahabenadada
    @tahabenadada 5 месяцев назад

    Very honest and very humble artist, yes the struggle is a part of the art process, sometimes it gets very tiring and make you lose hope… but the fight of trying and trying makes you more stronger and your art becomes more powerful,

  • @Dex_1M
    @Dex_1M 6 месяцев назад

    I'll make a script/programing language designed specefically for me. to write code fast, efficent, and in simple language. the I'll fine tune a large language model that would use that script/Programing language. and me talking to it would look like aliens talking to each other but it would be something like "]function_build_shout_fire" change value inside it to 5 before pasting it. link ]... + ].. . an there is like this big script that the llm does. and it goes to everyone and changes it or manipulate it. this will make me write thousands and thousands of code in a short amount of time. the issue is opimizing the code. at the end of the day it's about optimizing it. and make it it effecent and last long.

  • @enkephalin07
    @enkephalin07 6 месяцев назад

    One of my first failed fortresses fell to a goblin raid, not just because the architectural security was so inadequate, but more than half of the militia had been wiped out by undead horses, at the end of the day of consistent victory against herds of those undead horses. By the time of the raid, a large number of survivors were going insane from grief and/or going into outright tantrum. Soon after the raid, the only sane survivors decided to hold a party, everyone invited. The only dwarf still doing jobs was the expedition leader. Even before that, enough of the subterranean layers had been breached to expose a strange fortress with an upright spike, which in that release version was the only way to get adamantine and unleash the demons. So I sent the expedition leader down to get that spike, though I don't remember what weapon it was now. He pulled it, and heard the unearthly howls of a demonic invasion. He actually starved to death before he could witness the horror himself, and the fall of the fortress. I went back in adventurer mode later and found the bodies, the violently maniacal dwarves who had gone insane, the demon lord and a scattered few of the demons, and recovered the adamantine weapon that the expedition leader had drawn. Though I still don't remember what that weapon was, it went into my adventurer's collection, and I'm pretty sure I used it again in my adventure.

  • @joyfulfishman5445
    @joyfulfishman5445 6 месяцев назад

    He worded that beautifully, i can really relate to what he's saying regarding distractions. Time to find a peaceful coffee shop!

  • @enkephalin07
    @enkephalin07 8 месяцев назад

    Just realized I'm watching their pre-Covid perspective of financial success. Before family health scares made financial security more necessary.

  • @evadecaptcha
    @evadecaptcha 10 месяцев назад

    As a programmer (not on the level of Blow), I agree, this is very well put by Jonathan Blow. He's actually verbalized things about myself that I didn't know how to describe before.

  • @jl_117
    @jl_117 10 месяцев назад

    and this why I can’t stand Agile practices

  • @dekutree64
    @dekutree64 10 месяцев назад

    13:18 We are using the same languages for math and music as 100 years ago. And I don't like either of them, so it puzzles me how there haven't been more attempts to create new ones. I think C will always be around as "one step above assembly", but higher level programming languages seem to be much harder for people to agree on.

  • @greed7513
    @greed7513 10 месяцев назад

    do we NEED. ANOTHER. programming language.

  • @victorsantos1725
    @victorsantos1725 11 месяцев назад

    This guy is hallucinating

    • @theascendunt9960
      @theascendunt9960 6 месяцев назад

      Get on his level first. Then you can criticize.

  • @Ash_18037
    @Ash_18037 11 месяцев назад

    "The Shape of a Problem Doesn't Start Anywhere": Please don't just quote the brain fart of a person who has made a few decent games as if it is the excretion of some ancient wise oracle. Apart from being awkward, vague and obtuse, if you read it in the context of what he was saying at 6:33 it is simply wrong. The entire point of breaking down a problem into smaller parts and then solving those individually is to provide us with an a clear starting point to solve each of those sub-problems. He actually seems to have mixed up his concept of the overall global problem we are trying to solve (ie create the game) and the multitude of local/specific problems required to accomplish the global. Jonathan does seem to have some useful things to say for fellow developers, but this worshipping of his so called genius by many people is just cringeworthy.

    • @jintz2
      @jintz2 5 месяцев назад

      You are cringeworthy. But you knew this already.

  • @codesymphony
    @codesymphony 11 месяцев назад

    love both his games but never actually heard any of his talks. this is eye opening

  • @rauchu5861
    @rauchu5861 11 месяцев назад

    this thing 17:15 is so complicated people are spending 17:18 you know eight hours a day for their 17:21 life dealing with something ugly like 17:25 doesn't that matter I think it does I 17:29 think it mattered for me for sure

  • @Erith_Idokkel_TheMaceDwarf
    @Erith_Idokkel_TheMaceDwarf 11 месяцев назад

    I’m very new to the game but the only story i have to tell is this: a 5 year old baby dwarf wanting to help, picked up a stone to take it to the storage area. It was so heavy he wasn’t moving at all. I realized that kids shouldn’t do any labour and turned it off yet he still stood there holding the bolder. He eventually died at the age of 6 and started rotting in the hall because i forgot he existed.

  • @elemstuff
    @elemstuff Год назад

    5:34 This !

  • @MrAbrazildo
    @MrAbrazildo Год назад

    What are you in doubt, mr. On Doubt?

  • @denisblack9897
    @denisblack9897 Год назад

    my personal brand of andrew tate

  • @wacky.racoon
    @wacky.racoon Год назад

    He reads China Mieville ! cool :)

  • @Fanaro
    @Fanaro Год назад

    The Witness' link is broken.

  • @socraticmathtutor1869
    @socraticmathtutor1869 Год назад

    "It's going to be an uncomfortable chair most of the time." Doesn't this all come back to code reuse? If a language is good at offering code reuse facilities, the chair will be fine. Most languages suck at offering code reuse, though, which is one of the main reasons why minimalistic design falls down.

  • @Mr.Plant1994
    @Mr.Plant1994 Год назад

    I would of lost it and been unable to breath for like 30 mins if after a great fight with a demon and barely surviving the dwarf decides to draw a block of cheese on the wall 🤣 🤣 🤣

  • @FlunchzProductionZ
    @FlunchzProductionZ Год назад

    6:49 HE KNOWS! This makes me so happy.

  • @morosecalm4071
    @morosecalm4071 Год назад

    One of the best living artists

  • @ToddsDiscGolf
    @ToddsDiscGolf Год назад

    How in the world could the dwarf carve a memorial of him slaying the demon? Is that part of the “memory” system I heard about where dwarves, if unoccupied, will go over the “big events” of their lives in their minds? And there’s a chance for the engraver to engrave the last important event on that list? And apparently a chance to engrave his favorite food or just a random thing? And chances for other things? The way this system is programmed is stuck in my mind…my brain just keeps going over how I can build something very small with these types of interacting systems. This is the most beautiful kind of programming to me. The interaction. The programming a thing and then setting it free to interact with other things you also programmed, and having no idea how these things will behave together…FASCINATING!!! I want to build a world and watch it interact with itself

  • @samradja5275
    @samradja5275 Год назад

    Brilliant piece of art... Congrats

  • @michaelpanariello6044
    @michaelpanariello6044 Год назад

    My good dwarfs try hard, die hard

  • @MalakianM2S
    @MalakianM2S Год назад

    Better graphics bring much more revenue than better games, via hardware mainly. It's easy to see the reasoning behind the whole industry since the marketing teams took over it.

  • @JokeDeity2
    @JokeDeity2 Год назад

    Heard about Tarn for years and honestly he's way more normal than I had built up in my mind from other people's descriptions.

  • @-_redacted_
    @-_redacted_ Год назад

    Im glad the steam version finally got made, I was wishing for it for over a decade.

  • @Petrico94
    @Petrico94 Год назад

    I like the idea the stories that line up are what people remember most, but in a deep procedural generated world and lore it might be helpful to increase the odds ever so slightly so themes keep coming back up. The dwarf might etch in cheese but it should also acknowledge one of the last major moments was killing an archdemon, maybe because that dwarf is experienced in combat he relates more to scenes of fighting over farming or poetry, maybe he's seen a lot of peacocks in this base so he has peacocks on the mind rather than cows, seahorses or something not in the game.

  • @Micahtmusic
    @Micahtmusic Год назад

    it’s happening

  • @happyguy8725
    @happyguy8725 Год назад

    Dork Fortress. so sick of this rink dick game getting spin because of a story generator that spins BS just constant BS in this primitive overrated useless game. reading your little fables.. DORK FORTRESS

  • @MisterChubby
    @MisterChubby Год назад

    So happy with how things turned out following the graphics update. Much deserved

  • @freedom_aint_free
    @freedom_aint_free Год назад

    It's so weid that the guy has a PhD in mathematics and had never had much interest in light transport simulations, raytracing and other really advanced graphics, while a guy like John Carmack (and Romero and others) that is basically self taught build 3D graphics about the same time.

  • @ZDarabos
    @ZDarabos Год назад

    To be fair, a starving dwarf's last engraving of a cheese would have been also a great story.

  • @jimdaily737
    @jimdaily737 Год назад

    Their dad sounds like a hell of a dude

  • @Stone_Orchids
    @Stone_Orchids Год назад

    Tarn Adams really have a vibe that remind me of Tarantino, he's for sure that kind of artist

  • @zwenkwiel816
    @zwenkwiel816 Год назад

    They should really tie an image generating AI into DF somehow. These descriptions would make perfect prompts

  • @Demonica2539
    @Demonica2539 Год назад

    If anyone should gain success, fame, and wealth from their games it should be this man here. Bless him and I hope for a full recovery

  • @daviddobarganes9115
    @daviddobarganes9115 Год назад

    Here we are at Steam release and these guys are the two most deserving millionaires on Earth